Installation
Install Easy Shaders in Blender, choose where your materials are saved, and let it download everything it needs.
Install the addon
- Download the Easy Shaders zip file from Superhive or Gumroad.
- In Blender, open Edit → Preferences → Add-ons.
- Click Install (in newer Blender versions, Install from Disk) and select the zip file, then enable the addon.
Set the download directory
Still in Preferences, expand Easy Shaders and set the path where you want your materials to be saved. Every material you download is stored in this folder.
Install the dependencies
Once the path is set, press the Set and Install Dependency button. Easy Shaders downloads all the dependencies it needs. Wait until the download finishes before moving on.
Open the panel
When the dependencies are installed, the Easy Shaders panel appears in the 3D viewport sidebar. Press N to open it.
Shaders
Browse more than 1500 materials, download them at the resolution you want, and age them with wear and tear.
Load materials
Press Load Material to load all 1500+ thumbnails. Once loaded, you get a Refresh button, a Categories menu and a Search button.
Search materials
Press Search and the category menu turns into a search bar. Type anything and the thumbnails update instantly with matching names.
Select, download and assign
- Select a category, then click a thumbnail to browse the materials inside it.
- Click a material and pick a resolution from the dropdown.
- Press Download. The material is saved to the directory you set in Preferences.
- When the download finishes, press Assign. A basic material setup is added to the active object, with all textures connected to a Principled BSDF.
The panel then shows two sections: Basic Controls and Wear and Mixtures.
Basic controls
Use Scale to change the texture scale. Below it are buttons for changing the base properties of the material.
Wear and tear and global aging
Open Wear and Mixtures and press Add Wear and Tear. Easy Shaders bakes the maps it needs from your object and prepares it for detail effects. Baking takes a little time, then more options appear.
Scale and Global
- Scale
- Scale of the wear textures.
- Global
- Ages the whole object. Move the slider to add more wear.
Effects
Below those you have Grunge, Scratch, Edge, Leaks, Dent, AO and CC. Each has its own settings, available through the small arrow beside it.
Randomise or choose textures
Press Randomise to pick a new texture for each effect, or choose one yourself from the thumbnail dropdown at the far right of the slider. The dropdown is available for Grunge, Scratch, Edge and Leaks.
Grunge
- Scale
- Scale of the grunge texture.
- Color
- Switches the grunge between black and white.
- Roughness
- Adds extra roughness following the grunge texture.
Scratch
- Scale
- Scale of the scratch texture.
- Normal
- Adds a slight bump from the scratch texture.
- Color
- Makes scratches look darker or lighter on the surface.
Edge
- Scale
- Scale of the edge wear texture.
- Color
- The color of the edge wear.
- Edge Fade
- How much of the texture mixes in along the edges of the object.
- Roughness
- Roughness value of the edge mask.
- Bump
- Bump value of the edge mask.
Below these is an Edgewear button. On objects where the edge wear map doesn’t generate well, use it to draw the edge wear by hand.
Leaks
- Scale
- Scale of the leak textures.
- Color
- Color of the leaks.
- Fade
- How soft the leaks fade out.
- Position
- How far the leaks run from top to bottom.
Dent
Dents are generated with a procedural texture.
- Scale
- Scale of the dent texture.
- Color
- Color of the dent.
- Seed
- Changes the dent pattern.
- Detail
- How much detail the dent has.
- Roughness
- Roughness of the inside of the dent.
- Expand
- How large the dent or peeling effect becomes.
AO
- Color
- Ambient occlusion color.
- Value
- How much of the surface the occlusion covers.
CC
The main slider changes the hue. Inside you also get Saturation, Value, Brightness and Overlay for basic color correction.
